Like in the previous game, automatons will play a significant role in Syberia II.įrom what we've seen of Syberia II, the sequel bears a striking resemblance to the original, though that isn't really much of a problem, considering how good the first game looked. The game then switches to a cutscene in which the horses finally come to life. For an introductory puzzle, it's a rather easy one-she simply needs to examine a network of cog connectors and fiddle with them until all the horses are mobile again. Kate offers to help, which brings her to an actual puzzle. On approaching the stage, Kate has the opportunity to speak with the cabaret's ringmaster, who sits behind a desk and reveals that his horses no longer function. The horses are then shown in a cutscene that, like several of the cinematic scenes from the original Syberia, is prerendered but thankfully rather brief and not especially jarring. Upon entering the mostly empty establishment, Kate walks past a few tables and seated patrons to the stage, where four metallic horses stand motionless, mounted on interconnected gears. SYBERIA II REPAIRING THE HORSES FREEIn the meantime, Kate is free to explore the train and the nearby station.Ī quick trip out of the caboose reveals that the snowy train station is locked up tight, except for a gated stairwell that leads down to a tunnel under the station, which in turn leads to a cabaret. However, Hans needs Kate's help to finish his work, and the train can't leave until he's finished. Taking a quick stroll to the very end of the train, Kate discovers the diminutive Hans, the mysterious brother of the deceased Anna Voralberg, hard at work completing his latest automaton. We were able to try out a very early version of the sequel that could very well be the beginning of the game-but please be advised that this preview will reveal information that may ruin some surprises for players who haven't yet played the first game.Īt the beginning of the version we played, Kate Walker begins her adventure aboard a train-the same one she leapt aboard at the end of the first game. The sequel will pick up more or less right after the end of first game, chronicling the continuing adventures of Kate and her quest to find the mysterious land known as Syberia. Kate Walker returns to her quest to find Syberia. The game used the now-classic adventure-game formula of controlling an onscreen 3D character with mouse clicks (an interface that was perfected in classic games like Grim Fandango and The Longest Journey), solving puzzles by talking to key characters, and using important inventory items on your quest to unravel a great mystery. Its beautiful 3D graphics chronicled the adventures of high-powered business broker Kate Walker, whose visit to a sleepy Alpine village to foreclose on an old factory turned into a bizarre adventure involving the death of the city's beloved matriarch, Anna Voralberg, a missing-persons case, and a legion of intricately detailed clockwork robots. Last year's Syberia from Microids was one of the best graphical adventure games in years.
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